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A (Dis-)abling Gaming Model for Playful Inclusion. Playing (digital) games with people with disabilities, refugees, teachers and students
Kremser Gertraud, Schmoelz Alexander, Proyer Michelle
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Kremser, G., Schmoelz, A. & Proyer, M. (2023). A (Dis-)abling Gaming Model for Playful Inclusion. Playing (digital) games with people with disabilities, refugees, teachers and students. In: Gaming Disability: Disability Perspectives on Contemporary Video Games. London: Routledge.


